What I Learned This Last Week 13

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This week I learned some stuff that should have been obvious to me a long time ago. Like adjusting hair assets in the parameters tab of Daz. As well as how to use dforce for clothing simulations to get more realistic based physics results for character posing. I learned that watching a stream with WPGuru and Chris Cox whom are 3D artists that focus primarily on Daz workflows.

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Dark Shepherd here. This is what I learned this last week. One of these is kind of dumb

because I feel like I should have known it a long time ago, but I just never thought about it. So

when we actually have hair that we put on a model, yes, I'm using a kind of a horror character that I

found. Her name's Hagrid. She's very interesting. But we're here to focus on the hair. So I'm going

to use this one as an example, a few examples actually. So inside of here, if we select the

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